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Gamification and its impact on hospitalized children

Mini-Review Article | DOI: https://doi.org/10.31579/2640-1053/203

Gamification and its impact on hospitalized children

  • Mary Anbarasi Johnson

Professor and Head, Pediatric Nursing Department, College of Nursing, CMC Vellore.

*Corresponding Author: Mary Anbarasi Johnson. Professor and Head, Pediatric Nursing Department, College of Nursing, CMC Vellore.

Citation: Mary A. Johnson, (2024), Gamification and its impact on hospitalized children. J. Cancer Research and Cellular Therapeutics. 8(5); DOI:10.31579/2640-1053/203

Copyright: © 2024, Mary Anbarasi Johnson. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

Received: 19 July 2024 | Accepted: 26 July 2024 | Published: 02 August 2024

Keywords: gamification; hospitalized children; emotion; health care

Abstract

This paper explores the impact of gamification on hospitalized children, highlighting its significant benefits in enhancing engagement, pain management, education, emotional support, and social interaction. Gamification integrates game design elements into healthcare settings, making treatments more appealing and less intimidating for young patients. Examples include pain management apps, rehabilitation games, educational tools, and VR-based distractions during medical procedures. Research indicates that gamification can reduce pain and anxiety, improve adherence to treatment protocols, and enhance overall hospital experiences. Despite its promise, challenges such as individual preferences, accessibility, and balancing screen time must be addressed. The findings suggest that gamified interventions can substantially improve the physical and emotional well-being of pediatric patients, underscoring the need for thoughtful implementation and continuous research to maximize their benefits.

Introduction

Hospitalization can be a daunting experience for children, often accompanied by pain, anxiety, and a sense of isolation. Traditional approaches to pediatric care sometimes struggle to address these emotional and psychological challenges effectively. In recent years, the concept of gamification—the application of game design elements in non-game contexts—has gained traction as a potential solution to enhance patient engagement and well-being. By transforming routine healthcare interactions into enjoyable and interactive experiences, gamification offers a novel way to improve the quality of care for hospitalized children.

Research Findings

Studies have shown that gamification can lead to:

  • Reduced pain and anxiety levels during medical procedures.
  • Increased adherence to treatment protocols.
  • Improved knowledge retention about health conditions and self-care.
  • Enhanced overall hospital experience, leading to higher satisfaction rates among pediatric patients and their families.

Gamification in healthcare encompasses a wide range of applications, from pain management and rehabilitation to education and emotional support. For instance, pain management apps can help children track their symptoms in a game-like format, turning a mundane task into an engaging activity. Similarly, rehabilitation games make physical therapy exercises fun, encouraging better participation and outcomes. Educational tools leverage game mechanics to teach children about their health conditions and self-care practices, while virtual reality (VR) games provide immersive distractions during medical procedures, reducing stress and discomfort.

The positive impacts of gamification on hospitalized children are supported by research, which shows that these interventions can lead to reduced pain and anxiety, improved adherence to treatment protocols, and enhanced overall hospital experiences. However, the implementation of gamified tools also presents challenges, such as ensuring accessibility for all children and balancing screen time with other activities.

This paper delves into the benefits and challenges of gamification in pediatric care, providing an overview of its applications and examining the evidence supporting its efficacy. By exploring the potential of gamification to transform the hospital experience for children, this study aims to highlight the importance of innovative approaches in improving pediatric healthcare outcomes. Gamification in healthcare involves using game design elements in non-game contexts to improve patient outcomes and engagement. For hospitalized children, gamification can have significant positive impacts:

Benefits of Gamification for Hospitalized Children

  1. Enhanced Engagement: Games can capture children's attention, making them more willing to participate in their treatment and care routines.
  2. Improved Pain Management: Interactive games can serve as distractions, helping to reduce perceived pain and anxiety during medical procedures.
  3. Educational Opportunities: Gamified tools can teach children about their conditions, treatments, and healthy behaviors in an enjoyable and understandable way.
  4. Emotional Support: Games can provide a sense of normalcy and control, which is especially important for children who might feel overwhelmed by their hospital environment.
  5. Social Interaction: Multiplayer games can facilitate social connections with other children, reducing feelings of isolation and loneliness.

Examples of Gamification in Pediatric Care

  1. Pain Management Games: Apps like "Pain Squad" help children track their pain levels in a game-like format, encouraging them to report symptoms accurately and consistently.
  2. Rehabilitation Games: Programs like "Jintronix" use motion-sensing technology to make physical therapy exercises fun and interactive, improving compliance and outcomes.
  3. Educational Apps: Tools like "Monster Manor" educate children about diabetes management through engaging gameplay, promoting better adherence to treatment plans.
  4. Distraction during Procedures: Virtual reality (VR) games can immerse children in different worlds during painful or anxiety-inducing procedures, significantly reducing their stress levels.

Challenges and Considerations

  • Individual Preferences: Not all children may respond positively to gamified interventions, so personalization is key.
  • Accessibility: Ensuring that gamified tools are accessible to children with various abilities and conditions.
  • Balancing Screen Time: While games can be beneficial, excessive screen time can have negative effects, so it's important to balance their use with other activities.

Research Findings

Studies have shown that gamification can lead to:

  • Reduced pain and anxiety levels during medical procedures.
  • Increased adherence to treatment protocols.
  • Improved knowledge retention about health conditions and self-care.
  • Enhanced overall hospital experience, leading to higher satisfaction rates among pediatric patients and their families.

Studies on Gamification in Pediatric Healthcare

Several studies have demonstrated the effectiveness of gamification in improving various aspects of pediatric healthcare. These studies highlight the diverse applications and positive outcomes associated with gamified interventions for hospitalized children.

Pain Management

  1. Pain Squad: A study involving the "Pain Squad" app, which gamifies pain reporting for children with cancer, showed significant improvements in the consistency and accuracy of pain documentation. The app uses a narrative where children become part of a special police unit, encouraging them to report their pain levels regularly. The study found that the gamified approach made the process more engaging, leading to better pain management and communication between patients and healthcare providers.

Rehabilitation

  1. Jintronix: Research on the "Jintronix" rehabilitation platform, which incorporates motion-sensing technology and gamified exercises, indicated that children participating in these interactive rehabilitation activities were more motivated and adhered better to their therapy regimens. The study demonstrated that gamified rehabilitation could improve motor skills and functional outcomes in pediatric patients undergoing physical therapy.

Education

  1. Monster Manor: A study on "Monster Manor," an educational game for children with diabetes, showed that gamification could effectively teach young patients about disease management. Children who used the app demonstrated improved knowledge about diabetes, better adherence to their treatment plans, and a more positive attitude toward managing their condition. The game's interactive and engaging format helped in retaining important health information.

Distraction During Procedures

  1. Virtual Reality (VR) Games: Several studies have explored the use of VR games as a distraction tool during painful or anxiety-inducing procedures. For instance, a study on VR use during intravenous placement found that children who played VR games reported significantly lower pain and anxiety levels compared to those who received standard care. The immersive nature of VR provided a strong distraction, helping to alleviate the psychological stress associated with medical procedures.

General Hospital Experience

  1. Gamified Hospital Programs: Research on comprehensive gamified programs in pediatric wards has shown that incorporating game elements into various aspects of hospital care can enhance overall patient satisfaction. These programs often include gamified schedules, reward systems for completing health-related tasks, and interactive activities. Studies have reported that such interventions not only improve children's moods and reduce feelings of isolation but also promote positive interactions with healthcare staff and peers.

Conclusion

The studies reviewed consistently indicate that gamification can lead to significant improvements in various dimensions of pediatric healthcare. From pain management and rehabilitation to education and emotional support, gamified interventions offer a promising approach to making hospital experiences more engaging and less stressful for children. As the field continues to evolve, further research is needed to optimize these interventions and ensure their accessibility and effectiveness for all pediatric patients.

Conflict of Interests: None 

References

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